Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. Obviously, the more damage they can inflict before the enemy attacks the faster the battle is completed.The rooms are what your vault is made of, so plan them carefully. This determines how many shots your dweller can fire before the enemy attacks, or how much damage they can avoid if fleeing. Here is the equation to calculate your dwellers hit points.Īgility is unlocked via the Athletics room. Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level. A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. This determines how many hit points (health) the dweller gains per level. The higher the strength the less damage they take.Įndurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. This determines how much damage the dweller takes. Strength is upgraded via the Weight room. If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility. This is important to remember for Endurance. They also earn between 10 caps a day.Īll stats max out at 10. I have done my own personal testing with max stats a dweller at level 1 should reach level 50 between 3 - 5 days in the Wasteland depending on RNG events. The dweller becomes almost completely self-sufficient with maxed out S.P.E.C.I.A.L stats allowing you to leave them out for days with almost no supervision. To best maximize your dwellers survivability in the wastes, max out all of their S.P.E.C.I.A.L stats.
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